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《我的世界》口袋妖怪MOD详细图文介绍 口袋妖怪MOD好玩吗

2017-01-14 12:31:08 来源:minecraft吧 作者:58115310 我要投稿

第37页:config配置文件

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11. config配置文件

  呐,既然都说到这里了我们就来看一下吧:

  # Configuration file

  ####################

  # afkhandler

  #===================

  # Settings for controllingautobattler for AFK players

  ####################

  afkhandler {

  # Sets the time (in seconds) before aplayer in battle is declared to be AFK and the autobattle code takes over forthem

  I:"AFK Activation Time Length"=90

  # Sets the time (in seconds) that theautobattle code allows for AFK player to move once autobattle is active, beforeselecting a move itself

  I:"AFK Activation Turn Time"=15

  # Have autobattle take over if player isAFK during a battle, activates after specified time period and gives specifiedtime for each turn after that

  B:"AFK Handler Active"=false

  }

  //貌似是在战斗中玩家AFK所采取的措施,不玩服务器的基本可以无视

  ####################

  # general

  #===================

  # General settings for theworld

  ####################

  general {

  # Allow player to throw pokeballs fromhotbar, if false pokeballs can only be thrown in battles

  B:"Allow Capturing Outside ofBattle"=true

  //让玩家从快捷栏里扔精灵球,如果为false精灵球只能在战斗中被抛出

  # Allows players to make rare candies bycrafting (Serverside option)

  B:"Allow Crafting of RareCandy"=true

  //让玩家能够合成神奇糖果,若为false则不能(服务端设定)

  # Determines if player vs player battlesgive pokemon experience, no EXP gain in PVP when false

  B:"Allow PVP Experience"=true

  //在pvp战斗中能够给予精灵经验,若为false则不会在PVP中给予精灵经验

  # Allow players to plant apricorns/berriesin the ground

  B:"Allow Planting"=true

  //让玩家能够种植树果,若为false则不能

  # Allow players to ride pokemon. If falseno pokemon can be ridden. (Server side option)

  B:"Allow Riding"=true

  //使玩家能够骑乘精灵,若为false则不能(服务端设定)

  # Allow random generation of structuressuch as Pokecenters, Shrines, and other buildings if true

  B:"Allow Structures toSpawn"=true

  //允许随机形成建筑,如为true则会生成精灵中心、圣陵和其他建筑

  # Allow the anvil to replace finished itemswith starting item from player's inventory without manual placing

  B:"Allow anvilautoreloading"=false

  //允许玩家在使用铁砧打造物品的时候道具会自动替换,从而能够一直按住左键来打造一背包的道具

  # Allow the player to nickname pokemon (nota server-wide setting, just a client setting)

  B:"Allow pokemon nicknames"=true

  //允许玩家给精灵起昵称(非服务端设定,而是客户端设定)

  # Allow creepers, skeletons, etc to spawnin the world - DANGER can kill you while battling

  B:"Allow vanilla mobs"=false

  //是否生成原版生物

  # Set legendary shrines to one use (false)or multiple use (true)

  B:"Bird Shrines arereusable"=false

  //能够使一个圣陵只能单次使用(false)或多次使用(true)

  # Allow Players to use Cloning Machines toclone Mew to Mewtwo

  B:"Cloning Machines Enabled"=true

  //允许玩家使用克隆机

  # Requires HM move Fly or HM move Surf on apokemon to be able to ride it

  B:"Have HM To Ride"=false

  //若为true时,水下精灵只能学习冲浪才能被骑乘,飞行精灵只能学习飞天才能被骑乘

  # Sets how far pixelmon names and levelscan be seen from (client setting only)

  I:"Nameplate Visible Range Modifier(1=default, 2=farther, 3=far)"=1

  //设置精灵的名字和等级在多远能看到(客户端设定)(1=默认,2=更远,3=最远)

  # Allows wild pokemon to drop items likefeathers, etc on death

  B:"Pokemon Drops Enabled"=true

  //允许精灵掉落物品

  # Prints more detailed error messages tothe server.log file if enabled

  B:"Print Errors"=false

  //如果启用则会打印更详细的错误信息到server.log文件

  # Removes regular minecraft music so onlyPixelmon music plays (Currently locked to true in code)

  B:"Remove Minecraft Music"=true

  //不允许原版音乐出现,若为true则不会出现

  # Increases Size of Pixelmon Models in Gameby 30%

  B:"Scale Models Up"=true

  //增加游戏中精灵模型尺寸的30%

  # Sends Statistics To Pixelmon

  B:"Send Statistics"=true

  //允许向精灵发送统计信息

  # Allow Legendary Bird Shrines to SpawnRandomly in World

  B:"Spawn Bird Shrines"=true

  //是否生成三鸟圣陵

  # Battle camera rotates around player iftrue, and is stationary if false

  B:"Spin Battle Camera"=true

  //是否在战斗中旋转视角

  # Sets Trainer Rarity, higher values spawntrainers more often, 0 spawns no trainers

  I:"Trainer Rarity (percentage0-200)"=50

  //设置训练师的常见度,最小0,最大200,0则不生成

  # Sets the mode of animation for Pixelmonmodels (false increases ram usage)

  B:"Use Static Models"=true

  //是否使用静态模型,若为false则会增加存储器的负担

  # Use the low-res (256x256) pokemon andpokeball textures

  B:"Use low-res Textures"=false

  //是否使用低清(256x256)精灵球材质

  # Allows some wild pokemon to aggro onplayer and force battles, no forced battles when false

  B:"Wild Pokemon initiate battles"=true

  //允许一些精灵主动和玩家进行战斗

  # Saves Pixelmon entities to file whenworld saves (greatly increases savefile size and save time if true

  B:"Write Entities To WorldSave"=false

  //在世界保存时保存野生精灵的动态

  }

  ####################

  # ids

  #===================

  # Entity IDs for PixelmonEntities (DO NOT CHANGE, unless you know what you are doing)

  ####################

  ids {

  I:"Camera ID"=202

  I:"Pixelmon ID"=200

  I:"Pokeball ID"=201

  I:"Trainer ID"=199

  //实体ID

  }

  ####################

  # pokeloot

  #===================

  # Settings for controllingpokeloot chest spawns and behavior

  ####################

  pokeloot {

  # Sets the frequency of chests spawning inworld (to disable completely use the '- Enabled' config settings)

  # Minimal ~ 1 per 64 chunks, Normal ~ 1 per32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks

  I:"Chest Spawn Rate(Minimal=0,Normal=1,More=2,Extreme=3)"=1

  //设置道具箱在世界的生成率,最小为64区块一个,普通为32区块一个,更多为18区块一个,极度为10区块一个(最小=0,普通=1,更多=2,极度=3)

  # Sets the Mode of all randomly spawnedpokeloot chests

  # FCFS = First Come First Serve, only oneplayer can loot chest, then chests vanishes

  # PL1D = Player 1 Drop, chest gives onedrop per person, chest remains for others to use once each

  # PUD = Player Unlimited Drops, chests canbe used infinitely by all players

  # TIMED = Each player allowed to loot againafter specified time interval (individual timers), chest remains after looting

  I:"Default Spawn Mode (FCFS=0, PL1D=1,PUD=2, TIMED=3)"=0

  //设置道具箱内物品的获取模式:

  先到先得(0):只有一个玩家能够使用其

  每人一个(1):每个人都能领取一次道具

  无限制(2):道具箱可以无限使用

  计时(3):在一个玩家拿取过后隔一段时间就会又出现

  # Allow Hidden Grottos to spawn in theworld

  B:"Hidden Grotto - Enabled"=true

  //是否允许树屋生成

  # Allows invisible pokechests to spawnaround the world randomly

  B:"Hidden PokeChest -Enabled"=true

  //是否允许隐藏道具箱生成

  # Allows normal visible pokechests to spawnaround the world randomly

  B:"Normal PokeChest -Enabled"=true

  //是否允许非隐藏道具箱生成

  # Sets Frequency that a player can reuse atimed loot chest (both placed in creative and naturally spawned, if set toTIMED

  # Time Conversions: One Hour = 3600seconds, One Day = 86400 seconds, One Week = 604800 seconds

  I:"Timed Loot (seconds)"=86400

  //当道具箱内物品的获取模式为计时时,此为间隔的秒数

  }

  ####################

  # spawning

  #===================

  # Settings that control whatPixelmon spawn and how many spawn

  ####################

  spawning {

  # Allow wild legendaries to spawn (besidesspecific event spawns)

  B:"Allow Legendaries tospawn"=true

  //允许传说中的神奇宝贝生成

  # Displays server-wide announcement 'ALegendary Has Spawned in <name> Biome' when legendary spawns

  B:"Display global message on legendaryspawn"=true

  //是否在固拉多、盖欧卡、裂空座和梦幻生成时发送信息

  # Sets whether Generation 1 Pixelmon willbe spawned or not (Pokedex 1-151)

  B:Gen1=true

  //是否生成第一世代的精灵

  # Sets whether Generation 2 Pixelmon willbe spawned or not (Pokedex 152-251)

  B:Gen2=true

  //是否生成第二世代的精灵

  # Sets whether Generation 3 Pixelmon willbe spawned or not (Pokedex 252-386)

  B:Gen3=true

  //是否生成第三世代的精灵

  # Sets whether Generation 4 Pixelmon willbe spawned or not (Pokedex 387-493)

  B:Gen4=true

  //是否生成第四世代的精灵

  # Sets whether Generation 5 Pixelmon willbe spawned or not (Pokedex 494-649)

  B:Gen5=true

  //是否生成第五世代的精灵

  # Sets whether Generation 6 Pixelmon willbe spawned or not (Pokedex 650-719)

  B:Gen6=true

  //是否生成第六世代的精灵

  # Sets odds of Legendary Spawning (1 in Xspawns), higher values spawn wild legendaries less often

  I:"Legendary Spawn Rate"=15000

  //固拉多、盖欧卡、裂空座和梦幻的生成几率,几率为填入数的倒数

  # Sets max number of flying pokemon inworld at a time (higher numbers = more spawns) (KEEP THIS LOW)

  I:"Max number of Air Pokemon (at onetime)"=2

  //设置在同一时间同一世界中飞行精灵的最大数量(保持它非常低)

  # Sets max number of land pokemon in worldat a time (higher numbers = more spawns)

  I:"Max number of Land Pokemon (at onetime)"=40

  //设置在同一时间同一世界中陆地精灵的最大数量

  # Sets max number of underground pokemon inworld at a time (higher numbers = more spawns)

  I:"Max number of Underground Pokemon(at one time)"=20

  //设置在同一时间同一世界中地下精灵的最大数量

  # Sets max number of water pokemon in worldat a time (higher numbers = more spawns)

  I:"Max number of Water Pokemon (at onetime)"=20

  //设置在同一时间同一世界中水中精灵的最大数量

  }

  ####################

  # starter_settings

  ####################

  starter_settings {

  I:"Level (min=5, max=100"=5

  //初学者精灵的最低等级和最高等级

  B:Shiny=false

  //是否为异色

  }

  ####################

  # starters

  ####################

  starters {

  S:"1 - First Choice"=Bulbasaur

  S:"2 - Second Choice"=Squirtle

  S:"3 - Third Choice"=Charmander

  S:"4 - Fourth Choice"=Chikorita

  S:"5 - Fifth Choice"=Totodile

  S:"6 - Sixth Choice"=Cyndaquil

  S:"7 - Seventh Choice"=Treecko

  S:"8 - Eighth Choice"=Mudkip

  S:"9 - Ninth Choice"=Torchic

  S:"_10 - Tenth Choice"=Turtwig

  S:"_11 - Eleventh Choice"=Piplup

  S:"_12 - Twelfth Choice"=Chimchar

  S:"_13 - Thirteenth Choice"=Snivy

  S:"_14 - FourteenthChoice"=Oshawott

  S:"_15 - Fifteenth Choice"=Tepig

  //初学者精灵的选择位置精灵种类

  举个例子

  (starters {

  S:"1 - First Choice"=Magikarp

  S:"2 - SecondChoice"=---

  S:"3 - ThirdChoice"=---

  S:"4 - FourthChoice"=---

  S:"5 - FifthChoice"=---

  S:"6 - SixthChoice"=---

  S:"7 - SeventhChoice"=---

  S:"8 - EighthChoice"=---

  S:"9 - NinthChoice"=---

  S:"_10 - TenthChoice"=---

  S:"_11 - EleventhChoice"=---

  S:"_12 - TwelfthChoice"=---

  S:"_13 - ThirteenthChoice"=---

  S:"_14 - FourteenthChoice"=---

  S:"_15 - FifteenthChoice"=---

  })

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责任编辑:Shy夏夏

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