第1页:家园1-库申母舰
展开家园系列有着庞大的世界观体系,游戏中还有众多单位出现,下面为大家带来bomcannon分享的《家园》及《家园2》主要单位资料翻译,一起来看看吧。
家园1
1代
库申母舰
级别:母舰
建造成本:8000RU
构建时间:300秒
可操作性
加速:10米/秒,2
最大速度:50米/秒
命中点:160000
维修率:5 / 7500的火力:600
覆盖范围:60%
质量:5000000吨
打捞#:—
码头点:5
特殊能力: 加油和维修
建立技术要求:
没有
武器:5小弹炮
伤害:30-40
射程:4500米
在1159第一黑暗时代,最终计划被接受的容器可以遵循的路径由Guidestone表示。这个项目推迟了这么久,根本就是没有人,天文学家和宗教领袖,都不能说是什么驱使我们去卡拉克,所以没有人能说什么是探险队会遇到什么。它终于决定要建立一个容器,能做的一切,包括建立新的殖民地深coreward。简单的称为母船,这船将部分载体,部分调查船,部分厂复杂,最重要的是,为我们的人民在低温冷冻睡眠的数以百万计的临时的家。它将必须能够处理的巨大未知的星系,以及任何发现或威胁,他们将包含。这将是我们历史上最伟大的建筑工程,是由一种令人不安的思想驱使着,无论我们在技术的高度,无论是什么给我们带来了太多的东西。从每一个氏族放弃了与世隔绝的部长,竞争政策和汇集他们的每一个资源开发战略和设计,然后分配到各个工业中心在整个北极区。与此同时,在技术和生产方面一直落后于尖端的部族,他们的努力完全转变为农业生产,喂养那些曾停止养活自己的部族。
在这样一个巨大的船只,致力于这么多的任务,它是必要的,以满足每个部分的船舶的任务,以满足每个部分。
母舰的设计上与原来的轨道设施创造了大型船舶在第一位置的移动施工场地。自动化制造的海湾是能够高速生产的船只从小型侦察员到更大的船只,但尚未设计。各种并行生产的轨道允许几十个较大的组件被投,同时组装,从而从根本上减少所需的时间,以建立更大的船只。船舶组件是基于模块化的技术,许多相同的被用于在不同的船体设计,从而节省时间,并允许更快的同时施工。铸造地板可以使用多个建设轨道,同时建立一支童子军,组建一个中队的护卫舰,并创造足够的条例为新船两套。大衣架提供对接袖子大量船只进行维修或同一套可以用作泊位应母舰需要庞大的舰队辅助船进入超空间。
没有大量的原材料带来的资源收集容器,这将是不可能的。围绕原切割船的模型,这是用来打破原材料为支架的初期建设和航空母舰,资源采集的设计是为了减少和舀各种空间材料,从固体小行星气体星云。采集然后返回母舰,将其持有的内容通过一个阶段的反汇编器阵列处理。虽然这是小的PDA和不少比用来供应支架轨道阵列更有效,它对阵列融合火炬相同的主要作品。这将减少任何材料组成它的元素,而磁流体分流场各种元素按原子量的蒸发,并把它们存储的贝壳。储存炮弹巨大的蜂窝,(存储空间几乎3立方公里)就在母舰的船体表面65%。这允许快速访问和通风,在一个果酱或储存细胞破裂的事件,以及提供一个最终的装甲层,以使船舶遭受灾难性的冲击或武器攻击。
因为有两种旅行方式。首先是基于传统的融合驱动技术,基本上是一个系列的大型聚变反应堆设计,以发泄高能量通过一个形状的磁性瓶的瓶子。他们提供了一个缓慢但稳定的1G加速度最大输出。机动喷气机是通过一系列的导管从主排气中输送等离子体,这允许一部分的主推力转移到机动的。
“母舰”的超光速的全面影响尚不完全清楚,但它是系统使得这次可能。往船下后部位于大保护区包含超空间模块。这是一座在沙子下找到了直接复制,但扩大12倍,以适应一艘母舰的质量。虽然已经过测试的效果,通过各种尺寸的测试模块,我们的控制和理解的影响是广泛测试的影响是有限的。这导致了大规模的能源需要,以诱导波阵面,禁止其使用任何船只太小,至少进行3个工业融合植物。
那里是我们的超空间有限的理解的另一个缺点。我们只能诱导一个线性隧道效应的大规模比例,相对粗糙的控制距离。该模块预计将有一个单一的波形事件有一个范围为2500光年,以触发驱动器,我们必须收取的所有能量为这样一个惊人的距离所需的模块。如果我们希望旅行更适当和谨慎的距离,我们必须地通过放电模块的能量停止波效应,降回到正常的时空。
舰队情报
从探头、观测设备、传感器等来分析接收数据,这是舰队情报工作的任务。为中心的正下方的主要桥梁是一个大型球形容器的工作/ COM站、数据分流中心全全息投影坑周围。当母舰正在进行中,这个坑将永久由轮班的队伍由最优秀的科学家、外交官载人,语言学家和战术军官,专门选择不仅为自己的知识,但他们的适应性。舰队情报访问不仅母舰的传感器阵列,但舰队档案以及。无论“母舰”应该在深空的邂逅,舰队情报将解释数据并给出准确的分析在情况允许的情况下,提供初步的结论及策略建议。
Kushan Mothership
Homeworld Statistics
Class: Mothership
Build Cost: 8,000 RUs
Build Time: 300 s
Maneuverability: n/a
Acceleration: 10 m/s^2
Max Velocity: 50 m/s
Hit Points: 160,000
Repair Rate: 600/5 sFirepower: 7,500
Coverage: 60%
Mass: 5,000,000 tons
Salvage #: -
Dock Points: 5
Nav Lights: 14
Docking Lights: 4
Special Abilities:
Refuel and Repair Fighters
Build
Required Tech:
None
Weapons:Damage:Range:Fire Time:
5 Small Projectile Cannons30-404,500 m1.0 s
Info
In the first triad of 1159, a final plan was accepted for the vessel that would follow the path indicated by the Guidestone. What had delayed the project for so long was simply that no one, neither astronomers nor religious leaders, could say for certain what had driven us to Kharak, and so none could say what an expedition would encounter. It was finally decided to build a vessel that was capable of doing everything, including establishing a new colony deep coreward. Known simply as the Mothership, this vessel would be part carrier, part survey ship, part factory complex and, most importantly of all, the temporary home for millions of our people frozen in cryogenic sleep. It would have to be able to deal with the great unknown reaches of the galaxy, and whatever discoveries or threats they would contain. It would be the greatest construction project in our history, driven by the disturbing thought that whatever had brought us here had obviously been too much for us at the height of our technology. Ministers from every clan abandoned their cloistered, competitive policies and pooled their every resource to develop stratagems and designs, and then allocated them to the various industrial hubs throughout the polar zones. In the meantime, clans that had been trailing the cutting edge in technology and production turned their efforts completely over to agricultural work, feeding those clans who had ceased to feed themselves.
In such a huge vessel dedicated to so many tasks, it is necessary to devote entire areas towards fulfilling each part of the ship's mandate.
The Mothership is designed to be a mobile construction yard on par with the original orbital facilities which created the mega-vessel in the first place. The automated manufacturing bay is capable of high-speed production of vessels from tiny Scouts to larger ships that are yet to be designed. Various parallel production tracks allow for dozens of larger components to be cast and assembled at the same time, thus radically reducing the time needed to build larger vessels. Ships components are based on modular technologies, many of the same ones being used across various hull designs, thus saving time and allowing for faster simultaneous construction. The foundry floor is capable of using multiple construction tracks to simultaneously build a fleet of scouts, assemble a squadron of corvettes, and create enough ordinance for both sets of new ships. A large hanger provides docking sleeves for a huge array of vessels to be serviced - or the same sleeves can simply be used as berths should the Mothership need to enter hyperspace with a large fleet of auxiliary ships.
None of this would be possible without the immense quantity of raw materials brought in by the resource-gathering vessels. Built around the model of the original cutting ships, which were used to break down raw materials for the initial construction of the Scaffold and the Mothership, the resource-gatherers are designed to reduce and scoop up a variety of space material, ranging from solid planetoids to gas nebulae. The gatherers then return to the Mothership and transfer the contents of their holds for processing through a Phased Disassembler Array. While this PDA is smaller and quite a bit more efficient than the orbital array used to supply the Scaffold, it works on the identical principal of arrayed fusion torches. It will reduce any material to its component elements, while a Magneto-Hydrodynamic Shunt Field sorts the vaporized elements according to atomic weight and carries them to the storage shells. The massive honeycomb of storage shells, (almost 3 cubic kilometers of storage space) lies just under the surface of 65% of the Mothership's hull. This allows for quick access and venting, in the event of a jam or storage cell rupture, as well as providing a final layer of armor, in case the ship suffers from a catastrophic impact or weapon strike.
The Mothership has two modes of travel. The first is based on conventional fusion drive technology, and is basically a series of large fusion reactors designed to vent high-energy plasma through an opening in a shaped magnetic bottle. They provide a slow but steady 1G acceleration at maximum output. Maneuvering jets are fed plasma from the main exhaust through a series of conduits, and this allows a portion of the main thrust to be diverted to maneuvering.
The full implications of the Mothership's hyperdrive is not completely understood, but it is the system that makes this voyage possible. Toward the lower aft portion of the ship lies the large shielded area containing the Hyperspace Module. This is a direct copy of the one found under the sands of Khar-Toba, but expanded 12-fold to accommodate a vessel of the Mothership's mass. Even though the effect has been tested extensively through ships fitted with test modules of various sizes, our control and understanding of the effect is somewhat limited. This has resulted in a need for massive energy to induce the wavefront, prohibiting its use on any vessel too small to carry at least 3 industrial fusion plants.
There is another drawback to our limited understanding of hyperspace. We can only induce a linear tunnel effect of massive proportions, with relatively crude control of distance. The module is projected to have a range of 2500 light years for a single waveform event, and in order to trigger the drive we must charge the module with all the energy required for such a stunning distance. Should we wish to travel a more appropriate and cautious distance, we must crudely halt the wave effect by discharging the module's energy, and dropping back into normal space-time.
Fleet Intelligence
It is the job of Fleet Intelligence to analyze incoming data from probes, observation equipment and sensors. Centered just below the main bridge is a large spherical chamber containing work/com stations, with data shunts centered around a full holographic projection pit. When the Mothership is underway, this pit will be manned permanently by shift teams composed of the best scientists, diplomats, linguists and tactical officers, all specially selected not only for their knowledge, but their adaptability. Fleet Intelligence has access to not only the Mothership's sensor arrays, but to the Fleet Archives as well. Whatever the Mothership should encounter in deep space, Fleet Intelligence will interpret the data and give as accurate an analysis as the situation permits, offering tentative conclusions and tactical recommendations.
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