第317页:蜘蛛座骑
展开二六七.蜘蛛座骑(按键盘PageUP键召唤蜘蛛座骑,按PageDown键取消)
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst:AddComponent("inventory")的下一行插入以下内容:
TheInput:AddKeyUpHandler(KEY_PAGEUP, function()
if inst.task then inst.task:Cancel() inst.task = nil end
if inst.task2 then inst.task2:Cancel() inst.task2 = nil end
if inst.doll then inst.doll:Remove() inst.doll = nil end
inst.components.locomotor:Stop()
inst.components.playercontroller:Enable(false)
SpawnPrefab("collapse_big").Transform:SetPosition(inst.Transform:GetWorldPosition())
inst.SoundEmitter:PlaySound("dontstarve/creatures/spiderqueen/scream_short")
inst:DoTaskInTime(0.1, function()
inst.AnimState:SetBank("spider_queen")
inst.AnimState:SetBuild("spider_queen_build")
inst.AnimState:PlayAnimation("idle", true)
inst.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
inst:SetStateGraph("SGspiderqueen")
shadow:SetSize( 7, 3 )
inst.components.locomotor.walkspeed = 15
inst.components.locomotor.runspeed = 20
inst.components.health:SetInvincible(true)
inst.components.hunger:Pause()
inst.components.combat:SetDefaultDamage(300)
inst.components.temperature:SetTemp(20)
inst.components.playercontroller:Enable(true)
local pt = GetPlayer():GetPosition()
inst.doll = SpawnPrefab( "beardhair" )
inst.doll.Transform:SetPosition(pt.x, 3.5, pt.z)
inst.doll.Physics:SetActive(false)
inst.doll.AnimState:SetBank("wilson")
inst.doll.AnimState:SetBuild(name)
inst.doll.AnimState:OverrideSymbol("swap_object", "swap_spear", "swap_spear")
inst.doll.AnimState:Hide("ARM_normal")
inst.doll.AnimState:Show("ARM_carry")
inst.doll.Transform:SetFourFaced()
inst.doll.AnimState:PlayAnimation("idle")
inst.doll:RemoveComponent("burnable")
inst.doll:RemoveComponent("propagator")
inst.doll:RemoveComponent("inspectable")
inst.doll:RemoveComponent("inventoryitem")
inst.doll:RemoveComponent("stackable")
inst.doll:RemoveComponent("fuel")
inst.task = inst:DoPeriodicTask(.05, function()
local pt1 = GetPlayer():GetPosition()
inst.doll.Transform:SetPosition(pt1.x, 3.5, pt1.z)
inst.doll.Transform:SetRotation(GetPlayer().Transform:GetRotation())
end )
inst.task2 = inst:DoPeriodicTask(10, function()
inst.doll.AnimState:PlayAnimation("give",true)
inst:DoTaskInTime(2.2, function() inst.doll.AnimState:PlayAnimation("idle") end )
end )
end )
end )
TheInput:AddKeyUpHandler(KEY_PAGEDOWN, function()
inst.components.locomotor:Stop()
inst.components.playercontroller:Enable(false)
SpawnPrefab("collapse_big").Transform:SetPosition(inst.Transform:GetWorldPosition())
inst.SoundEmitter:PlaySound("dontstarve/creatures/spiderqueen/scream_short")
inst:DoTaskInTime(0.1, function()
inst.AnimState:SetBank("wilson")
inst.AnimState:SetBuild(name)
inst.AnimState:PlayAnimation("idle")
inst.AnimState:SetBloomEffectHandle("")
inst:SetStateGraph("SGwilson")
shadow:SetSize( 1.3, .6 )
inst.components.locomotor.walkspeed = TUNING.WILSON_WALK_SPEED
inst.components.locomotor.runspeed = TUNING.WILSON_RUN_SPEED
inst.components.health:SetInvincible(false)
inst.components.hunger:Resume()
inst.components.combat:SetDefaultDamage(TUNING.UNARMED_DAMAGE)
inst.components.temperature:SetTemp(nil)
inst.components.playercontroller:Enable(true)
if inst.task then inst.task:Cancel() inst.task = nil end
if inst.task2 then inst.task2:Cancel() inst.task2 = nil end
if inst.doll then inst.doll:Remove() inst.doll = nil end
end )
end )
即可按键盘PageUP键召唤蜘蛛座骑(自动骑在蜘蛛身上),按PageDown键取消座骑。攻击时对敌人按Ctrl + 鼠标左键(也可以按住F键连续还击)。骑在蜘蛛身上时,敌人无法打到主角,所以主角不会掉血
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