第280页:五彩木箱
展开二三零.五彩木箱(找东西直接看木箱颜色,木箱可搬动)
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\treasurechest.lua文件,将下列内容:
inst.OnSave = onsave
inst.OnLoad = onload
替换为:
local colours=
{
{198/255,43/255,43/255},
{79/255,153/255,68/255},
{35/255,105/255,235/255},
{233/255,208/255,69/255},
{109/255,50/255,163/255},
{222/255,126/255,39/255},
}
local function onequip(inst, owner)
owner.AnimState:OverrideSymbol("swap_body", "swap_backpack", "swap_body")
end
local function onunequip(inst, owner)
owner.AnimState:ClearOverrideSymbol("swap_body")
end
local function turnon(inst)
inst.components.machine.ison = true
if inst.prefab == "treasurechest" then
inst:AddComponent("inventoryitem")
end
end
local function turnoff(inst)
inst.components.machine.ison = false
if inst.prefab == "treasurechest" then
inst:RemoveComponent("inventoryitem")
end
end
local function onsave2(inst, data)
data.num = inst.balloon_num
data.colour_idx = inst.colour_idx
end
local function onload2(inst, data)
if data then
if data.num then
inst.balloon_num = data.num
inst.AnimState:OverrideSymbol("swap_balloon", "balloon_shapes", "balloon_" .. tostring(inst.balloon_num))
end
if data.colour_idx then
inst.colour_idx = math.min(#colours, data.colour_idx)
inst.AnimState:SetMultColour(colours[inst.colour_idx][1],colours[inst.colour_idx][2],colours[inst.colour_idx][3],1)
end
end
end
inst:AddComponent("machine")
inst.components.machine.turnonfn = turnon
inst.components.machine.turnofffn = turnoff
inst:AddComponent("equippable")
inst.components.equippable:SetOnEquip( onequip )
inst.components.equippable:SetOnUnequip( onunequip )
inst.colour_idx = math.random(#colours)
inst.AnimState:SetMultColour(colours[inst.colour_idx][1],colours[inst.colour_idx][2],colours[inst.colour_idx][3],1)
inst.OnSave = onsave2
inst.OnLoad = onload2
即可使木箱具备不同颜色,找东西直接看颜色,再也不用翻箱倒柜了。木箱可搬动,对地上的木箱按鼠标右键,可拿起木箱。将木箱放在地上后,对其按鼠标右键,可以锁定在地上
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责任编辑:Shy夏夏