第245页:如来神掌
展开二四五.如来神掌(按键盘J键,主角飞起并砸向地面,引发威力巨大的地震)
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst:AddComponent("playeractionpicker")的下一行插入以下内容:
TheInput:AddKeyUpHandler(KEY_J, function()
if not inst:HasTag("jump") then
inst.components.hunger:DoDelta(-50)
inst.components.playercontroller:Enable(false)
inst.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
shadow:SetSize( 0, 0 )
inst:AddTag("jump")
inst.jump = inst:DoPeriodicTask(.01, function() inst.Physics:SetMotorVelOverride(0,15,0) end)
inst:DoTaskInTime(5, function()
if inst.jump then inst.jump:Cancel() inst.jump = nil end
local pos = inst:GetPosition()
GetSeasonManager():DoLightningStrike(pos)
inst.sg:GoToState("hit")
inst.jump2 = inst:DoPeriodicTask(.01, function() inst.Physics:SetMotorVelOverride(0,-55,0) end)
end )
inst:DoTaskInTime(6.35, function()
if inst.jump2 then inst.jump2:Cancel() inst.jump2 = nil end
inst.sg:GoToState("hit")
inst.AnimState:SetBloomEffectHandle("")
shadow:SetSize( 1.3, .6 )
SpawnPrefab("collapse_big").Transform:SetPosition(inst.Transform:GetWorldPosition())
GetPlayer().SoundEmitter:PlaySound("dontstarve/creatures/eyeballturret/shotexplo")
for k = 1,math.random(5) do
local pt = Vector3(inst.Transform:GetWorldPosition())
SpawnPrefab("rocks").Transform:SetPosition(pt.x+(math.random(3)-math.random(3)), 0, pt.z+(math.random(3)-math.random(3)))
end
inst.components.playercontroller:ShakeCamera(inst, "FULL", 2.5, 0.03, 2, 30)
end )
inst:DoTaskInTime(6.5, function()
local pos = Vector3(inst.Transform:GetWorldPosition())
local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 30)
for k,v in pairs(ents) do
if v.components.workable and v.components.workable.workleft > 0 and not v.components.inventoryitem then
v.components.workable:Destroy(inst)
end
if v:HasTag("monster") or v.prefab == "beefalo" or v.prefab == "babybeefalo" or v.prefab == "bunnyman" or v.prefab == "pigman" or v.prefab == "pigguard"
or v.prefab == "merm" or v.prefab == "monkey" or v.prefab == "tallbird" or v.prefab == "walrus" or v.prefab == "little_walrus" or v.prefab == "wasphive"
or v.prefab == "beehive" or v.prefab == "koalefant_summer" or v.prefab == "koalefant_winter" or v.prefab == "lureplant" or v.prefab == "penguin"
or v.prefab == "perd" or v.prefab == "rocky" or v.prefab == "slurper" or v.prefab == "snurtle" or v.prefab == "slurtle" or v.prefab == "slurtlehole"
or v.prefab == "spiderden" or v.prefab == "spiderden_2" or v.prefab == "spiderden_3" then
v.components.health:DoDelta(-3000)
end
end
inst:RemoveTag("jump")
inst.components.playercontroller:Enable(true)
end )
end
end )
即可按下键盘J键使出如来神掌,你将腾空而起并砸向地面(不会伤血),引发剧烈的地震,震毁周围一切建筑、石头、树木,并震死绝大多数动物(不伤宠物等同伴)。如来神掌是迄今为止威力最大的武林绝学,追求和谐游戏的玩家请慎用。每次发功消耗50点饥饿值
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