第188页:口袋蜂箱
展开一八八.口袋蜂箱(用噩梦燃料种口袋蜂箱,放在地上飞出杀人蜂攻击敌人)
用记事本打开游戏目录\data\scripts\prefabs\nightmarefuel.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local killersounds =
{
takeoff = "dontstarve/bee/killerbee_takeoff",
attack = "dontstarve/bee/killerbee_attack",
buzz = "dontstarve/bee/killerbee_fly_LP",
hit = "dontstarve/bee/killerbee_hurt",
death = "dontstarve/bee/killerbee_death",
}
local function OnDeploy (inst, pt)
if GetPlayer().components.inventory:Has("goldnugget", 500) then
GetPlayer().components.inventory:ConsumeByName("goldnugget", 500)
local box = SpawnPrefab("nightmarefuel")
box.Transform:SetPosition(pt.x, pt.y, pt.z)
box.AnimState:SetBank("bee_box")
box.AnimState:SetBuild("bee_box")
box.AnimState:PlayAnimation("idle")
box.AnimState:SetMultColour(255/255,0/255,0/255,1)
box.Transform:SetScale(0.5, 0.5, 0.5)
local sound = box.entity:AddSoundEmitter()
local minimap = box.entity:AddMiniMapEntity()
minimap:SetIcon( "beebox.png" )
box.components.inventoryitem:ChangeImageName("beebox")
box:RemoveComponent("stackable")
box:RemoveComponent("fuel")
box:RemoveComponent("deployable")
box:AddComponent("workable")
box.components.workable:SetWorkAction(ACTIONS.HAMMER)
box.components.workable:SetWorkLeft(3)
box.components.workable:SetOnFinishCallback(function(box)
SpawnPrefab("collapse_small").Transform:SetPosition(box.Transform:GetWorldPosition())
box.SoundEmitter:PlaySound("dontstarve/common/destroy_wood")
box:Remove()
end )
box.task = box:DoPeriodicTask(2, function(box)
box.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
box:DoTaskInTime(1, function() box.AnimState:SetBloomEffectHandle("") end )
local pos = Vector3(box.Transform:GetWorldPosition())
local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 30)
for k,v in pairs(ents) do
if v.components.health and not v.components.health:IsDead() and not v:HasTag("player") then
if v.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == v or v:HasTag("monster") or v.prefab == "beefalo" or v.prefab == "bunnyman" or v.prefab == "pigman" or v.prefab == "pigguard" or v.prefab == "merm" or v.prefab == "monkey" or v.prefab == "tallbird" or v.prefab == "walrus" or v.prefab == "little_walrus" or v.prefab == "wasphive" then
local pt1 = box:GetPosition()
local killerbee = SpawnPrefab("nightmarefuel")
killerbee.Transform:SetPosition(pt1.x, pt1.y, pt1.z)
killerbee.AnimState:SetBank("bee")
killerbee.AnimState:SetBuild("bee_angry_build")
killerbee.AnimState:PlayAnimation("idle")
killerbee.AnimState:SetRayTestOnBB(true)
killerbee.AnimState:SetMultColour(255/255,255/255,255/255,1)
killerbee.entity:AddSoundEmitter()
killerbee.entity:AddLightWatcher()
killerbee.entity:AddDynamicShadow()
killerbee.DynamicShadow:SetSize( .8, .5 )
killerbee.Transform:SetFourFaced()
MakeCharacterPhysics(killerbee, 1, .3)
killerbee.Physics:SetCollisionGroup(COLLISION.FLYERS)
killerbee.Physics:ClearCollisionMask()
killerbee.Physics:CollidesWith(COLLISION.WORLD)
killerbee.Physics:CollidesWith(COLLISION.FLYERS)
killerbee:AddTag("killerbee")
killerbee:AddComponent("locomotor")
killerbee.components.locomotor:EnableGroundSpeedMultiplier(false)
killerbee.components.locomotor:SetTriggersCreep(false)
killerbee:SetStateGraph("SGbee")
killerbee:AddComponent("health")
killerbee.components.health:SetMaxHealth(200)
killerbee:AddComponent("combat")
killerbee.components.combat:SetTarget(v)
killerbee.components.combat:SetDefaultDamage(20)
killerbee.components.combat:SetAttackPeriod(0.1)
killerbee.components.combat.hiteffectsymbol = "body"
killerbee.components.combat:SetRetargetFunction(1, function(killerbee)
if not killerbee.components.health:IsDead() then
return FindEntity(box, 30, function(guy)
if guy.components.health and not guy.components.health:IsDead() and not guy:HasTag("player") then
return guy.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == guy or guy:HasTag("monster") or guy.prefab == "beefalo" or guy.prefab == "bunnyman" or guy.prefab == "pigman" or guy.prefab == "pigguard" or guy.prefab == "merm" or guy.prefab == "monkey" or guy.prefab == "tallbird" or guy.prefab == "walrus" or guy.prefab == "little_walrus" or guy.prefab == "wasphive"
end
end)
end
end )
local killerbrain = require("brains/killerbeebrain")
killerbee:SetBrain(killerbrain)
killerbee.sounds = killersounds
killerbee:AddComponent("knownlocations")
killerbee:ListenForEvent("attacked", function(killerbee, data) killerbee.components.combat:SetTarget(data.attacker) end )
killerbee:RemoveComponent("stackable")
killerbee:RemoveComponent("fuel")
killerbee:RemoveComponent("deployable")
killerbee:RemoveComponent("inventoryitem")
killerbee:DoTaskInTime(30, function() killerbee:Remove() end )
v:ListenForEvent("death", function() killerbee:Remove() end )
end
end
end
end )
box.components.inventoryitem:SetOnPutInInventoryFn(function(box)
box:RemoveTag("doings")
if box.task then box.task:Cancel() box.task = nil end
local pos = Vector3(box.Transform:GetWorldPosition())
local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 3000)
for k,v in pairs(ents) do
if v:HasTag("killerbee") then
v:Remove()
end
end
end )
box.components.inventoryitem:SetOnDroppedFn(function(box)
box:AddTag("doings")
box.task = box:DoPeriodicTask(2, function(box)
box.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
box:DoTaskInTime(1, function() box.AnimState:SetBloomEffectHandle("") end )
local pos = Vector3(box.Transform:GetWorldPosition())
local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 30)
for k,v in pairs(ents) do
if v.components.health and not v.components.health:IsDead() and not v:HasTag("player") then
if v.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == v or v:HasTag("monster") or v.prefab == "beefalo" or v.prefab == "bunnyman" or v.prefab == "pigman" or v.prefab == "pigguard" or v.prefab == "merm" or v.prefab == "monkey" or v.prefab == "tallbird" or v.prefab == "walrus" or v.prefab == "little_walrus" or v.prefab == "wasphive" then
local pt1 = box:GetPosition()
local killerbee = SpawnPrefab("nightmarefuel")
killerbee.Transform:SetPosition(pt1.x, pt1.y, pt1.z)
killerbee.AnimState:SetBank("bee")
killerbee.AnimState:SetBuild("bee_angry_build")
killerbee.AnimState:PlayAnimation("idle")
killerbee.AnimState:SetRayTestOnBB(true)
killerbee.AnimState:SetMultColour(255/255,255/255,255/255,1)
killerbee.entity:AddSoundEmitter()
killerbee.entity:AddLightWatcher()
killerbee.entity:AddDynamicShadow()
killerbee.DynamicShadow:SetSize( .8, .5 )
killerbee.Transform:SetFourFaced()
MakeCharacterPhysics(killerbee, 1, .3)
killerbee.Physics:SetCollisionGroup(COLLISION.FLYERS)
killerbee.Physics:ClearCollisionMask()
killerbee.Physics:CollidesWith(COLLISION.WORLD)
killerbee.Physics:CollidesWith(COLLISION.FLYERS)
killerbee:AddTag("killerbee")
killerbee:AddComponent("locomotor")
killerbee.components.locomotor:EnableGroundSpeedMultiplier(false)
killerbee.components.locomotor:SetTriggersCreep(false)
killerbee:SetStateGraph("SGbee")
killerbee:AddComponent("health")
killerbee.components.health:SetMaxHealth(200)
killerbee:AddComponent("combat")
killerbee.components.combat:SetTarget(v)
killerbee.components.combat:SetDefaultDamage(20)
killerbee.components.combat:SetAttackPeriod(0.1)
killerbee.components.combat.hiteffectsymbol = "body"
killerbee.components.combat:SetRetargetFunction(1, function(killerbee)
if not killerbee.components.health:IsDead() then
return FindEntity(box, 30, function(guy)
if guy.components.health and not guy.components.health:IsDead() and not guy:HasTag("player") then
return guy.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == guy or guy:HasTag("monster") or guy.prefab == "beefalo" or guy.prefab == "bunnyman" or guy.prefab == "pigman" or guy.prefab == "pigguard" or guy.prefab == "merm" or guy.prefab == "monkey" or guy.prefab == "tallbird" or guy.prefab == "walrus" or guy.prefab == "little_walrus" or guy.prefab == "wasphive"
end
end)
end
end )
local killerbrain = require("brains/killerbeebrain")
killerbee:SetBrain(killerbrain)
killerbee.sounds = killersounds
killerbee:AddComponent("knownlocations")
killerbee:ListenForEvent("attacked", function(killerbee, data) killerbee.components.combat:SetTarget(data.attacker) end )
killerbee:RemoveComponent("stackable")
killerbee:RemoveComponent("fuel")
killerbee:RemoveComponent("deployable")
killerbee:RemoveComponent("inventoryitem")
killerbee:DoTaskInTime(30, function() killerbee:Remove() end )
v:ListenForEvent("death", function() killerbee:Remove() end )
end
end
end
end )
end )
box:AddTag("doings")
box:AddTag("boxs")
end
inst.components.stackable:Get():Remove()
end
inst:AddComponent("deployable")
inst.components.deployable.ondeploy = OnDeploy
local function onsave(inst, data)
if inst:HasTag("boxs") then
data.boxs = true
end
if inst:HasTag("doings") then
data.doings = true
end
if inst:HasTag("killerbee") then
data.killerbee = true
end
end
local function onload(inst, data)
if data and data.boxs then
inst.AnimState:SetBank("bee_box")
inst.AnimState:SetBuild("bee_box")
inst.AnimState:PlayAnimation("idle")
inst.AnimState:SetMultColour(255/255,0/255,0/255,1)
inst.Transform:SetScale(0.5, 0.5, 0.5)
local sound = inst.entity:AddSoundEmitter()
local minimap = inst.entity:AddMiniMapEntity()
minimap:SetIcon( "beebox.png" )
inst.components.inventoryitem:ChangeImageName("beebox")
inst:RemoveComponent("stackable")
inst:RemoveComponent("fuel")
inst:RemoveComponent("deployable")
inst:AddComponent("workable")
inst.components.workable:SetWorkAction(ACTIONS.HAMMER)
inst.components.workable:SetWorkLeft(3)
inst.components.workable:SetOnFinishCallback(function(inst)
SpawnPrefab("collapse_small").Transform:SetPosition(inst.Transform:GetWorldPosition())
inst.SoundEmitter:PlaySound("dontstarve/common/destroy_wood")
inst:Remove()
end )
inst.components.inventoryitem:SetOnPutInInventoryFn(function(inst)
inst:RemoveTag("doings")
if inst.task then inst.task:Cancel() inst.task = nil end
local pos = Vector3(inst.Transform:GetWorldPosition())
local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 3000)
for k,v in pairs(ents) do
if v:HasTag("killerbee") then
v:Remove()
end
end
end )
inst.components.inventoryitem:SetOnDroppedFn(function(inst)
inst:AddTag("doings")
inst.task = inst:DoPeriodicTask(2, function(inst)
inst.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
inst:DoTaskInTime(1, function() inst.AnimState:SetBloomEffectHandle("") end )
local pos = Vector3(inst.Transform:GetWorldPosition())
local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 30)
for k,v in pairs(ents) do
if v.components.health and not v.components.health:IsDead() and not v:HasTag("player") then
if v.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == v or v:HasTag("monster") or v.prefab == "beefalo" or v.prefab == "bunnyman" or v.prefab == "pigman" or v.prefab == "pigguard" or v.prefab == "merm" or v.prefab == "monkey" or v.prefab == "tallbird" or v.prefab == "walrus" or v.prefab == "little_walrus" or v.prefab == "wasphive" then
local pt1 = inst:GetPosition()
local killerbee = SpawnPrefab("nightmarefuel")
killerbee.Transform:SetPosition(pt1.x, pt1.y, pt1.z)
killerbee.AnimState:SetBank("bee")
killerbee.AnimState:SetBuild("bee_angry_build")
killerbee.AnimState:PlayAnimation("idle")
killerbee.AnimState:SetRayTestOnBB(true)
killerbee.AnimState:SetMultColour(255/255,255/255,255/255,1)
killerbee.entity:AddSoundEmitter()
killerbee.entity:AddLightWatcher()
killerbee.entity:AddDynamicShadow()
killerbee.DynamicShadow:SetSize( .8, .5 )
killerbee.Transform:SetFourFaced()
MakeCharacterPhysics(killerbee, 1, .3)
killerbee.Physics:SetCollisionGroup(COLLISION.FLYERS)
killerbee.Physics:ClearCollisionMask()
killerbee.Physics:CollidesWith(COLLISION.WORLD)
killerbee.Physics:CollidesWith(COLLISION.FLYERS)
killerbee:AddTag("killerbee")
killerbee:AddComponent("locomotor")
killerbee.components.locomotor:EnableGroundSpeedMultiplier(false)
killerbee.components.locomotor:SetTriggersCreep(false)
killerbee:SetStateGraph("SGbee")
killerbee:AddComponent("health")
killerbee.components.health:SetMaxHealth(200)
killerbee:AddComponent("combat")
killerbee.components.combat:SetTarget(v)
killerbee.components.combat:SetDefaultDamage(20)
killerbee.components.combat:SetAttackPeriod(0.1)
killerbee.components.combat.hiteffectsymbol = "body"
killerbee.components.combat:SetRetargetFunction(1, function(killerbee)
if not killerbee.components.health:IsDead() then
return FindEntity(inst, 30, function(guy)
if guy.components.health and not guy.components.health:IsDead() and not guy:HasTag("player") then
return guy.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == guy or guy:HasTag("monster") or guy.prefab == "beefalo" or guy.prefab == "bunnyman" or guy.prefab == "pigman" or guy.prefab == "pigguard" or guy.prefab == "merm" or guy.prefab == "monkey" or guy.prefab == "tallbird" or guy.prefab == "walrus" or guy.prefab == "little_walrus" or guy.prefab == "wasphive"
end
end)
end
end )
local killerbrain = require("brains/killerbeebrain")
killerbee:SetBrain(killerbrain)
killerbee.sounds = killersounds
killerbee:AddComponent("knownlocations")
killerbee:ListenForEvent("attacked", function(killerbee, data) killerbee.components.combat:SetTarget(data.attacker) end )
killerbee:RemoveComponent("stackable")
killerbee:RemoveComponent("fuel")
killerbee:RemoveComponent("deployable")
killerbee:RemoveComponent("inventoryitem")
killerbee:DoTaskInTime(30, function() killerbee:Remove() end )
v:ListenForEvent("death", function() killerbee:Remove() end )
end
end
end
end )
end )
inst:AddTag("boxs")
end
if data and data.doings then
inst.task = inst:DoPeriodicTask(2, function(inst)
inst.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
inst:DoTaskInTime(1, function() inst.AnimState:SetBloomEffectHandle("") end )
local pos = Vector3(inst.Transform:GetWorldPosition())
local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 30)
for k,v in pairs(ents) do
if v.components.health and not v.components.health:IsDead() and not v:HasTag("player") then
if v.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == v or v:HasTag("monster") or v.prefab == "beefalo" or v.prefab == "bunnyman" or v.prefab == "pigman" or v.prefab == "pigguard" or v.prefab == "merm" or v.prefab == "monkey" or v.prefab == "tallbird" or v.prefab == "walrus" or v.prefab == "little_walrus" or v.prefab == "wasphive" then
local pt1 = inst:GetPosition()
local killerbee = SpawnPrefab("nightmarefuel")
killerbee.Transform:SetPosition(pt1.x, pt1.y, pt1.z)
killerbee.AnimState:SetBank("bee")
killerbee.AnimState:SetBuild("bee_angry_build")
killerbee.AnimState:PlayAnimation("idle")
killerbee.AnimState:SetRayTestOnBB(true)
killerbee.AnimState:SetMultColour(255/255,255/255,255/255,1)
killerbee.entity:AddSoundEmitter()
killerbee.entity:AddLightWatcher()
killerbee.entity:AddDynamicShadow()
killerbee.DynamicShadow:SetSize( .8, .5 )
killerbee.Transform:SetFourFaced()
MakeCharacterPhysics(killerbee, 1, .3)
killerbee.Physics:SetCollisionGroup(COLLISION.FLYERS)
killerbee.Physics:ClearCollisionMask()
killerbee.Physics:CollidesWith(COLLISION.WORLD)
killerbee.Physics:CollidesWith(COLLISION.FLYERS)
killerbee:AddTag("killerbee")
killerbee:AddComponent("locomotor")
killerbee.components.locomotor:EnableGroundSpeedMultiplier(false)
killerbee.components.locomotor:SetTriggersCreep(false)
killerbee:SetStateGraph("SGbee")
killerbee:AddComponent("health")
killerbee.components.health:SetMaxHealth(200)
killerbee:AddComponent("combat")
killerbee.components.combat:SetTarget(v)
killerbee.components.combat:SetDefaultDamage(20)
killerbee.components.combat:SetAttackPeriod(0.1)
killerbee.components.combat.hiteffectsymbol = "body"
killerbee.components.combat:SetRetargetFunction(1, function(killerbee)
if not killerbee.components.health:IsDead() then
return FindEntity(inst, 30, function(guy)
if guy.components.health and not guy.components.health:IsDead() and not guy:HasTag("player") then
return guy.components.combat.target == GetPlayer() or GetPlayer().components.combat.target == guy or guy:HasTag("monster") or guy.prefab == "beefalo" or guy.prefab == "bunnyman" or guy.prefab == "pigman" or guy.prefab == "pigguard" or guy.prefab == "merm" or guy.prefab == "monkey" or guy.prefab == "tallbird" or guy.prefab == "walrus" or guy.prefab == "little_walrus" or guy.prefab == "wasphive"
end
end)
end
end )
local killerbrain = require("brains/killerbeebrain")
killerbee:SetBrain(killerbrain)
killerbee.sounds = killersounds
killerbee:AddComponent("knownlocations")
killerbee:ListenForEvent("attacked", function(killerbee, data) killerbee.components.combat:SetTarget(data.attacker) end )
killerbee:RemoveComponent("stackable")
killerbee:RemoveComponent("fuel")
killerbee:RemoveComponent("deployable")
killerbee:RemoveComponent("inventoryitem")
killerbee:DoTaskInTime(30, function() killerbee:Remove() end )
v:ListenForEvent("death", function() killerbee:Remove() end )
end
end
end
end )
inst:AddTag("doings")
end
if data and data.killerbee then
inst:Remove()
end
end
inst.OnSave = onsave
inst.OnLoad = onload
即可在攒够500个黄金时,用噩梦燃料种口袋蜂箱,将消费500个黄金,身上黄金数不足时不会种出来。蜂箱放在地上时,如果周围有敌人,会不断飞出杀人蜂攻击敌人,直至敌人死亡为止,且杀人蜂不会攻击主角及同伴(不包括猪人、兔人)。鼠标左键点口袋蜂箱,可将其放入物品栏,显示为蜂箱的图标,所有飞出的杀人蜂将消失。口袋蜂箱类似于导弹防御系统,既可以帮助主角作战,也可以保护基地,无论周围有多少敌人,都会派出足够数量的杀人蜂去攻击,因此只种一个即可,否则对电脑硬件要求较高。可以通过小地图查询口袋蜂箱的位置,显示为蜂箱的图标。不想要口袋蜂箱时,用锤子砸掉即可
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