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Warrior EffectsLevel 1
+1 melee defence for this general and his bodyguard(+1將領衛隊近戰防禦)
Level 2
+2 melee defence for this general and his bodyguard(+2將領衛隊近戰防禦)
Level 3
+4 melee defence for this general and his bodyguard(+4將領衛隊近戰防禦)
Die-hard Fighter EffectsLevel 1
+2 morale for this general and his bodyguard(+2將領衛隊士氣)
Level 2
+4 morale for this general and his bodyguard(+4將領衛隊士氣)
Level 3
+6 morale for this general and his bodyguard(+6將領衛隊士氣)
Master Swordsman EffectsLevel 1
+1 melee attack for this general and his bodyguard(+1將領衛隊近戰攻擊)
Level 2
+2 melee attack for this general and his bodyguard(+2將領衛隊近戰攻擊)
Level 3
+4 melee attack for this general and his bodyguard(+4將領衛隊近戰攻擊)
Master Horseman EffectsLevel 1
+3 charge for this general and his bodyguard(+3將領衛隊衝鋒)
Level 2
+6 charge for this general and his bodyguard(+6將領衛隊衝鋒)
Level 3
+10 charge for this general and his bodyguard(+10將領衛隊衝鋒)
Legendary Warrior EffectsLevel 1
+15% increase to the size of the general & his bodyguard(+15%將領衛隊規模) +1 armour for this general and his bodyguard(+1將領衛隊甲胄)
Level 2
+30% increase to the size of the general & his bodyguard(+30%將領衛隊規模) +2 armour for this general and his bodyguard(+2將領衛隊甲胄)
将軍 | 兵数 | 近攻 | 突撃 | 対騎 | 射程 | 精度 | 装填 | 弾数 | 近防 | 甲冑 | 士気 | 速度 | 造價 | 維護 | 特性 | |
General | 40 | 14 | 15 | 0 | × | × | × | × | 6 | 7 | 15 | 8 | 1000 | 100 | 動揺抵抗 鼓舞 奮起 下馬 再結集 死守 再集結場所指定 高体力 |
将軍 | 兵数 | 近攻 | 突撃 | 対騎 | 射程 | 精度 | 装填 | 弾数 | 近防 | 甲冑 | 士気 | 速度 | 造價 | 維護 | 特性 | |
General | 52 | 18 | 25 | 0 | × | × | × | × | 10 | 9 | 17 | 8 | 1000 | 100 | 同上 |
将軍 | 兵数 | 近攻 | 突撃 | 対騎 | 射程 | 精度 | 装填 | 弾数 | 近防 | 甲冑 | 士気 | 速度 | 造價 | 維護 | 特性 | |
General | 52 | 18 | 25 | 0 | × | × | × | × | 10 | 15 | 19 | 8 | 1000 | 100 | 同上 威壓 |
将軍 | 兵数 | 近攻 | 突撃 | 対騎 | 射程 | 精度 | 装填 | 弾数 | 近防 | 甲冑 | 士気 | 速度 | 造價 | 維護 | 特性 | |
General | 52 | 25 | 25 | 0 | × | × | × | × | 17 | 15 | 25 | 8 | 1000 | 100 | 同上 威壓 -3疲勞 |
以極限流的戰鬥密度 30回合出現第一隊無雙將軍 直至50回合可以生產10隊以上無雙型將軍基本不怕槍足輕和輕騎 和一般的弓箭 因為近防17和甲胄15 受傷只是機率問題理論上野戰對上電腦是無敵
我們來看一看刀騎
刀騎兵隊 | 兵数 | 近攻 | 突撃 | 対騎 | 射程 | 精度 | 装填 | 弾数 | 近防 | 甲冑 | 士気 | 速度 | 造價 | 維護 | 特性 | |
Katana Cavalry | 80 | 18 | 15 | 0 | × | × | × | × | 6 | 7 | 12 | 10 | 950 | 200 | 下馬 楔形陣形 森潜伏 動揺抵抗 |
刀騎兵隊 | 兵数 | 近攻 | 突撃 | 対騎 | 射程 | 精度 | 装填 | 弾数 | 近防 | 甲冑 | 士気 | 速度 | 造價 | 維護 | 特性 | |
Katana Cavalry | 80 | 25 | 15 | 0 | × | × | × | × | 13 | 7 | 18 | 10 | 950 | 200 | 下馬 楔形陣形 森潜伏 動揺抵抗 -3疲勞 |
應該說 普通將軍跟刀騎差不多 無雙型將軍是一種超班的兵種唯一有2個弱點:1)受將領存在影響,忠誠/年齡/被暗殺 都會導致失去的兵種2)需要大量戰鬥才能養成的兵種 追求甲冑最大化 必需轉移首都
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