代码密技:
按\"~\"键之后,输入以下密技就行了
god 无敌模式,无限法力和生命值
fullhealth 回覆生命
idkfa 玩家得到所有物品/技能
defeat 击败
audio.fAmbientVolume 设定週遭范围
audio.fEffectVolume 设定有限范围
audio.fMasterVolume 设定主要音量
audio.fMusicVolume 设定音乐音量
audio.fVoiceVolume 设定对话音量
camera.fAziSpeedScale scales the azimuth angle velocity around target (default: 1.0f)
设定目标的角速度
camera.fElevSpeedScale scales the elevation angle velocity around target (default: 1.0f)
设定目标的仰角速度
camera.fFieldOfView toggles the camera\'s field of view (default:90)
切换观看视野
camera.fMaxDistToPlayer sets the maximum clamped distance to the player
设定玩家压制最大距离(??)
camera.fMoveSpeed sets the movement speed of the free camera (default: 300.0f)
设定自由视角移动速度
camera.fMoveSpeedAccel sets the movement speed modificator if pressed [SHIFT] (default: 3.0f)
设定移动速度(按 shift)
camera.fMoveSpeedDeccel sets the movement speed modificator if pressed [CTRL] (default: 0.5f)
设定移动速度(按 ctrl)
camera.fRelaxCamera sets the camera pos relax factor
设定视角位置(??)
camera.fRelaxDist sets the camera dist relax factor
设定视角距离(??)
camera.fRelaxFOV sets the camera fov relax factor
设定 fov (??)
camera.fRelaxPlayer sets the player pos relax factor
设定玩家位置(??)
camera.fRelaxXAxis sets the camera x axis relax factor
设定视角 X 轴
camera.fRelaxYAxis sets the camera y axis relax factor
设定视角 Y 轴
camera.SetMode sets the current camera mode
设定目前视角模式
camera.ShowPosition shows the current position of the camera
显示目前视角位置
camera.ToggleModeChange enables or disables the mode changes of the camera
允许或关闭视角改变
caps.EntityProcessingRangeSphere
changes the EnterProcessing range, must be greater than the processing range
改变范围,必须比原先的大
caps.EntityROI
changes the processing range, must be smaller than the EnterProcessingRange
改变范围,必须比原先的小
caps.FarClippingPlane changes far clipping plane
改变远方平面大小
caps.FarClippingPlaneLowPoly changes far clipping plane for lowpoly mesh
改变低材质平面
caps.GlobalVisualLoDFactor
Global property for visual mesh lodding: 改变全部材质
1.0f = default value 预设值
> 1.0 use only for high end systems, 大于1给高效能电脑使用
< 1.0 for slower machines 大于1给低效能电脑使用
caps.RenderDebug toggles rendering of entity debug infos
切换输出侦错资讯
caps.ScreenObjectDistanceCulling
Simple distance screen metric object distance culling used. Culls all objects under threshold
萤幕物体距离
compile navigation (re-)compiles the navigation scene!
重新编译影像
console.font defines the font of the output window
定义输出视窗字型
console.dimy defines the y height of the console in pixel (default 250)
定义Y高度
console.dimx defines the x width of the console in pixel (default: renderer width)
定义X宽度
console.posy defines the y pos of the console in pixel (default 0)
定义Y位置
console.posx defines the x pos of the console in pixel (default:0)
定义X位置
console.filterlevel defines the spy filter level (default 5)
定义间谍侦测程度
console.outputlines defines the number of buffered output lines in the console (default: 5000)
定义缓冲数
colorscheme choose next color scheme
选择下一个计画
control controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+F)
控制锁定目标
DebugShowDiffMem shows memory diff output in zspy and traceview
显示记忆体相差度
DebugShowMem shows memory output in zspy and traceview
显示记忆体输出
DisablePrefetcher Disables prefetcher 关闭 prefetcher
EnablePrefetcher Enable prefetcher 打开 prefetcher
dispose disposes items from the inventory 重新配置装备栏
dViewGameKeys()
Prints all active gamekeys and debug-actions on screen (assigned to key: LEFT CTRL+G)
输出所有游戏按键和侦错在萤幕上
edit edits the current entity 编辑目前实体
focus.ShowTA() toggles the focus ai debug mode (assigned to key: LEFT CTRL+A)
切换侦错模式
game.bTestMode toggles the testmode on or off, 0: off, 1: on (default:1)
切换测试模式
game.Chat() start an irc chat session 打开IRC聊天频道
game.ForceCrash guess what! 有可能是当机
game.ForceFloatException causes a floating point exception!
game.SetTime Sets the World Time 设定世界时间
game.ShowVersion prints out the current game version 显示游戏版本
game.WatchFPS opens a statistic control with fps output 显示fps值
give places an instance of the given item in the player\'s inventory 给玩家物品
goto beams player and camera to the given entity 瞬移玩家或视角
gotocamera beams player to camera position (assigned to key: LEFT CTRL+PAGE UP)
瞬移玩家到视角所在
illumination.CycleLightningModes
cycles through all lightning modes (assigned to key: LEFT CTRL+I)
切换所有ightning modes
illumination.CycleMovingLight
cycles through all moving light modes (assigned to key: LEFT CTRL+L)
切换所有moving light modes
illumination.SetPixelHemispherePixelLightning
set the lightning to pixel hemisphere mode
设定半球打光模式
illumination.SetSimpleLightning set the lightning to simple mode
设定打光到一般模式
illumination.SetVertexHemispherePixelLightning
set the lightning to vertex hemisphere mode
设定材质半球打光模式
illumination.SetVertexHemisphereVertexLightning
set the lightning to vertex hemisphere mode
设定材质半球打光模式
invisibility 隐形
kill 杀死目标
music.bEnableAutoUpdate 打开或关闭自动更新
music.bEnableTriggers 打开或关闭触发装置
music.sDayTime 设定白天
music.sLocation 设定位置
music.sSituation 设定气候
PhysicFPS steps the physicscene at [n] fps 设定物理状态的fps值
physics.dToggleActorAxes Toggles the visualization of the axes of the physic actors
切换物理角度的清晰度
physics.dToggleBodyAxes Toggles the visualization of the axes of the bodies of the physic actors
切换物体角度的清晰度
physics.dToggleContactForce
Toggles the visualization of the contact forces acting on the bodies of the physic actors
切换受利程度的清晰度
play ani syntax: play ani [a1] [a2] [ib] [name] plays the ani [a1] to [a2] with optional blending [ib]
语法同上
player.fForwardSpeedMax
sets the maximum forward speed of the player in m/sec (default: 300.0)
设定玩家最大向前速度
player.GotoStartPosition()
beams the player to the starting point (assigned to key: LEFT CTRL+H)
瞬移到玩家开始点
spawn spawns an instance of the given entity name 召唤物体
trigger triggers the given entity or the focus/editor entity if no name given
触发事件
version prints the engine version 显示游戏引擎版本
quit closes the application\'s window 关闭应用程式视窗
history prints the history of entered commands 显示曾经输入过的命令
help prints a help line for each command 显示命令的使用帮助ˇ
clear clears the console output 清除输出的命令
physics.dToggleBodyMassAxes
Toggles the visualization of the mass-axes of the bodies of the physic actors
切换物质轴心的清晰度
physics.dToggleRays
Shows ray debug lines (assigned to key: LEFT CTRL+R)
显示侦错线
physics.dToggleStatistics Shows some physics debug output
显示物理侦错
Remotedebugger
starts a remote debugging session on the target machine [localhost], if nothing entered
在远端机器开始侦错模式
show position display the current camera position
显示目前视角位置
spy.AddComment adds a comment line in the spy
增加注解
stats.dToggleGlobal()
Toggles global scene-debug-output (assigned to key: LEFT CTRL+S)
切换总体视窗侦错输出
teach teaches the specified spell(s) and/or skill(s)
教导技能
timer.fTimeScale sets the time scale value (default: 1.0)
设定比例值
toggle memdebug tests the memory for corruptions (SLOW!)
测试记忆体
untrigger untriggers the given entity or the focus/editor entity if no name given
消除给定物
view.dShowLabels() visualizes all relevant label psets
view.dShowLights() visualizes all relevant light psets
view.dShowNavigation() visualizes all relevant navigation psets (assigned to key: LEFT CTRL+N)
watch
controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+W)
控制目标物
world.ToggleFolder enables or disables the given sector-folder
world.ToggleSector enables or disables the given sector
以下为未知:
caps.DisableAlphaRendering
caps.DisableModuleRendering
caps.DisableStencilTesting
caps.EnableDynamicVisualsRendering
caps.EnableLightMaps
caps.EnableObjectVPTHCCulling
caps.EnableOcclusionCulling
caps.EnableStaticVisualsRendering
caps.OCCheckThreshold
caps.OCPixelOverdrawThreshold