1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的未加密补丁到游戏目录覆盖
4、运行游戏
需要至少先升级42号(v1.56)升级档
更新说明:
FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Hotfix: 1.56 (Eden Editor, Miscellaneous)
SIZE: ~43 MB / ~33 MB
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider defragmenting your HDD after downloading large updates.
A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.54). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy154
This update does not apply to the experimental Linux and Mac port betas at time of writing. We'll be updating those as soon as possible.
You can find the servers in the Steam library (switch the filter to "Tools") - "Arma 3 Server" (based on your OS, it will download the Windows or Linux version).
Administrators can also use the command-line SteamCMD utility. The app ID is to be 233780.
NVIDIA GameWorks? Technology provided under license from NVIDIA Corporation. Copyright ? 2002-2016 NVIDIA Corporation. All rights reserved. NVIDIA? and PhysX? are trademarks of NVIDIA Corporation and are used under license.
In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q. or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
CHANGELOG
DATA:
Fixed: The "Hbarrier_5_F" barrier was missing a texture in one of its LODs
Fixed: Multiplayer scenario initialization would get stuck with the respawnDelay configured as a string (should be a number)
Tweaked: Improved behavior of ladders on the Barracks building
Eden Editor:
Fixed: Some module attributes would reset when re-opening the attribute window
Tweaked: All objects are created as editable if BIS_fnc_diagPreview is called
ENGINE:
Fixed: Module category “Other” was hidden in the 2D editor
Fixed: Every second JIP client was spawned into a seagull
Tweaked: Access to the NamedMutex is now enabled for all users in the system (https://forums.bistudio.com/topic/188192-server-linux-156-strange-issue/)
Fixed: The cpuCount startup parameter set to 1 would cause no sound playing in game
Eden Editor:
Fixed: Triggers in multiplayer scenarios created in the Eden Editor would not trigger on clients
Fixed: Author serialization support in SQMs was missing
Fixed: Connections between pasted objects were not preserved (https://forums.bistudio.com/topic/188275-eden-merge-feature-removed-copy-pasting-removes-synchronizations/)
Fixed: Some playable logics (e.g. Virtual Spectator) were not playable from the Eden Editor
Fixed: Some entities would not be created in a multiplayer environment
Fixed: Players could spawn as seagulls in some missions run from the Eden Editor
Fixed: Some Init scripts were not called for players who Joined-In-Progress
Fixed: Custom Intel attributes were not called for a running function
SERVER:
Updated: Stand-alone Windows Dedicated Server (hotfix 1.56)
Updated: Stand-alone Linux Dedicated Server (hotfix 1.56)
Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
Try adding -mod=curator;kart;heli;mark;dlcbundle to your arma3server.exe shortcut
By 3DM
PC游戏运行指南、常见问题百科 | 缺少dll文件/配置不正确等错误解决方法